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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 53 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Jun 11, 2008, 10:54 AM // 10:54   #1041
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Regina posted some info about seven-heroes issue:

Quote:
There are some questions on the programming side as to the technical feasibility of implementing a seven Hero party. We don't currently have dedicated resources to expand on existing GW1 features such as this. However, there is good news in that GW1 will be getting a game designer and a programmer who will be completely dedicated to working on GW1. We don't have a timeframe on when this will happen, because it all depends on when we can find replacements for them so they can move from the GW2 team without impacting GW2 development. I will raise this issue again when there is the possibility of actually implementing it (or at least looking seriously at implementing it) with regard to staff resources. --Regina Buenaobra Image:User Regina Buenaobra sig.png 00:58, 11 June 2008 (UTC)
Seems like 7-hero issue is not being pursued because they don't people to actually implement it should they decide to do so.

Still not time to get hopes high.

Last edited by zwei2stein; Jun 11, 2008 at 12:16 PM // 12:16..
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Old Jun 11, 2008, 12:12 PM // 12:12   #1042
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interesting...i was just thinking about this again today....was in gadds trying to get a group together for some HM and yeah getting a group sucked. what terrible is that thats a relatively popular (new) area.....i cant seem to find anyone in prophesies doing HM missions anymore :s

Last edited by Sleeper Service; Jun 11, 2008 at 12:20 PM // 12:20..
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Old Aug 29, 2008, 04:00 PM // 16:00   #1043
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If this was implemented it would probably finish off the already dying pick up groups (grouping)

Although having said that, i really think it is about time this was added because getting a group for almost anything these days is very, very hard...

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Old Aug 29, 2008, 04:52 PM // 16:52   #1044
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The day we get GW2 and GW1 becomes a ghost town is the day we get 7 heroes.
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Old Aug 29, 2008, 04:53 PM // 16:53   #1045
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I've been thinking long and hard on this sort of thing, and even though the discussion has been beat up on the head for a long time, I'm finally going to agree that the Hero-Cap needs to be extended.

I was in a Pick-up group doing a particular mission in the Nightfall campaign (I can't remember which one it was), and there was total lack of communication, one (or two) of the group couldn't even speak English properly, and someone kept doodling on the mini-map like crazy, trying to get the group to attack an enemy mob. Needless to say, I was quite annoyed with it. Had I been able to do a 7-man hero team, I'd have the mission under the bag.

So, I'm all up for it, but it's not totally important.
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Old Aug 29, 2008, 09:54 PM // 21:54   #1046
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Quote:
Originally Posted by Rhamia Darigaz
for: more fun, less limitations, its just pve, how is 1 human and 7 ai overpowered when 8 humans isnt, <.<
This has probably been mentioned already but i didnt get a chance to read all 50 pages.
Not overpowered, just very highly boosted. The chances of finding a coordinated team of humans id say is about the same as finding a black dye drop. But you couldn't really run the best team builds around. since you only have 2 paragon heroes or 3 necro heroes. So if you wanted to run a build like Paraway or Discordway, you would still need at least 1 more human. I am all for increasing the hero cap, but if that happens, Anet may as well take the henchies out of every town in nightfall or eye of north.

/signed
even though this will probably never happen
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Old Aug 29, 2008, 10:29 PM // 22:29   #1047
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7 heroes could be "overpowered" in the sense that 1 would be able to achieve the same results as 8 total people. However, many ignore the facts of the faulty AI and the lack of PvE skills.
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Old Aug 29, 2008, 11:20 PM // 23:20   #1048
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Quote:
Originally Posted by MasterSasori
There you go.

The only thing I came but didn't expect was the amount of grinding despite the advertisement. I just don't think this is the game you should be soloing at. Course everyone wants the short cut unless they go Ursan.
Grinding for titles? I think they said that they put titles in for the people who like to grind. Not like you are being forced to grind the titles.
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Old Aug 29, 2008, 11:58 PM // 23:58   #1049
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Is it really that difficult to implement a 7-hero party? (actual question; I have no idea)
If it's not too difficult, why don't they do it?

I hope they realize not all GW players are going to be buying GW2. One of the reasons is Anet doesn't seem to want to waste too much time working on GW because their sales have jumped the shark. How they treat players in their old game is how they'll treat players in the new game. I do appreciate the updates, but the game's become a bit boring and 7-heroes would really freshen it up.

There's less and less people playing, and now they're spread out over 4 games. I usually play after midnight(I work 2nd shift) and more often than not the 'lesser' mission towns are deserted. I couldn't pug if I wanted to; which I don't. Most missions are do-able with h/h, but I'd love to stick my heroes in the henchies' place. Most of the henchies' skillbars are crap.

Also, if 7-hero was enabled I'd go buy a copy of GWEN. Lots more heroes are one of the major selling points, but wtf do I need more heroes for when I only use a few of the ones I now have?
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Old Aug 30, 2008, 12:12 AM // 00:12   #1050
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As is, Henchies can get most of the jobs done. Three customizable heroes + henchies are able to get *all* of the jobs done. That's the only reason I can fathom them not implementing a full 7 heroes: It's a "want", not a "need". (There's also their "design view" of encouraging socializing in the elite missions).

As is, I don't really see this "want" causing a whole lot of damage. With H/H, you can only get 3 PvE skills as opposed to the 24 in a human group. With all of the recent updates, that's now a *HUGE* blow to H/H incentives.
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Old Aug 30, 2008, 01:13 AM // 01:13   #1051
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I added a poll. Everyone vote please.
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Old Aug 30, 2008, 01:18 AM // 01:18   #1052
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There're only three Nekro heroes, so we only need three hero spots.
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Old Aug 30, 2008, 01:26 AM // 01:26   #1053
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Quote:
Originally Posted by Lyynyyrd
There're only three Nekro heroes, so we only need three hero spots.
Give me 2 moar for the Paragons, 1 for the heal-rit...and 1 moar for the BHA ranger..it's all gud..
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Old Aug 30, 2008, 01:29 AM // 01:29   #1054
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I agree that 7 heroes could make things even easier, but when it comes to PvE does anyone really get much of a challenge these days?

Opening up all 7 slots could make for a lot of really fun and interesting team builds. Take a couple eles with Searing Flames, a Paragon with "They're on fire!" and the triple necro build along with a single monk. That would be interesting!
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Old Aug 30, 2008, 01:30 AM // 01:30   #1055
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I'd only want 7 heroes to have a full team of homies that are actually mine, just like good ole' Icewind Dale days. But I'd still probably want Mhenlo and Cynn in my party. Some people are just too cool to ditch.
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Old Aug 30, 2008, 01:31 AM // 01:31   #1056
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Quote:
Originally Posted by RedNova88
I agree that 7 heroes could make things even easier, but when it comes to PvE does anyone really get much of a challenge these days?

Opening up all 7 slots could make for a lot of really fun and interesting team builds. Take a couple eles with Searing Flames, a Paragon with "They're on fire!" and the triple necro build along with a single monk. That would be interesting!
You answered your question right thar..
My only small concern would be the micr0-management involved for the more advanced team synergies.
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Old Aug 30, 2008, 02:59 AM // 02:59   #1057
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You can already get six heroes by having someone join your group with the hero builds you want and then mapping out. Their heroes follow you until you're finished with whatever you're doing. I would pay to have the option of controlling more heroes myself.

When did Arenanet say no to this, and what were their reasons? If it's to encourage grouping, then they really have no idea about what's going on in their game. Once people have heroes they pretty much play the game with AI unless they absolutely need a real player. Something like a $20-40 option package to add four more heroes to a party would be a good way for Arenanet to make money from existing customers with very little cost.

Last edited by Nainoa; Aug 30, 2008 at 03:02 AM // 03:02..
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Old Aug 30, 2008, 04:31 AM // 04:31   #1058
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Quote:
Originally Posted by Red Sonya
Instead of starting yet another useless thread on the same dead horse subject why didn't you do a search of the other 100 or so topics about the same dead horse and just take the statistics from those? I guess some people just think they are special than others and have no need or use for using the search engines.
this was started in 2007, less trolling more looking please, as to the topic why not, i mean most people just solo everything anyway, so why not make it a more relaxing experience? to above i belive the poll thing is indeed new
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Old Aug 30, 2008, 04:52 AM // 04:52   #1059
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Quote:
Originally Posted by Nainoa
You can already get six heroes by having someone join your group with the hero builds you want and then mapping out. Their heroes follow you until you're finished with whatever you're doing. I would pay to have the option of controlling more heroes myself.
If I recall, you lose those heroes if you zone though, making it more problematic for dungeon running and some remote areas. That alone isn't good enough for adding seven heroes and there could be times when you'd want a full party, however it is worth remembering.
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Old Aug 30, 2008, 05:26 AM // 05:26   #1060
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As always I support getting a full deck of Heroes. And I do not care how many threads about it there are, I will post my support in every thread.

BTW apparently GW2 will have even less, seems ANET wants to do away with them in GW2. If this is correct, I will not buy GW2.
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